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<div class="title">CCharacter 成员列表</div>  </div>
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<p>成员的完整列表，这些成员属于 <a class="el" href="class_c_character.html">CCharacter</a>,包括所有继承而来的类成员</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="class_c_character.html#a3ad227e257c827695cc6a2ff5c02eac9">AdvanceTime</a>(DOUBLE dTimeDelta, ID3DXAnimationCallbackHandler *pCH, D3DXMATRIX mat)</td><td class="entry"><a class="el" href="class_c_character.html">CCharacter</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_c_character.html#a0a45163210c01ba76eff3d79b2ec6e10">CCharacter</a>(void)</td><td class="entry"><a class="el" href="class_c_character.html">CCharacter</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_c_character.html#ab35071ce05138a6281c4648c2b811876">ChangeMotionType</a>(enMotionType enType)</td><td class="entry"><a class="el" href="class_c_character.html">CCharacter</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_c_object.html#a24d00fe1fd2889302db33cfa611d6718">ChangePos</a>(D3DXVECTOR3 pos)</td><td class="entry"><a class="el" href="class_c_object.html">CObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_c_character.html#a5fd1f5a99365e731e98e198a4b095d65">CMultiAnim</a> class</td><td class="entry"><a class="el" href="class_c_character.html">CCharacter</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_c_object.html#ac44111d5ac75248a616df61b038c4153">CObject</a>()</td><td class="entry"><a class="el" href="class_c_object.html">CObject</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_c_render_object.html#a9df40d8ad7f3bb8092450ced8c60849d">CRenderObject</a>()</td><td class="entry"><a class="el" href="class_c_render_object.html">CRenderObject</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_c_render_object.html#a7eb4b1967739e7b0431cd5749ab8f7d7">CurrentDir</a></td><td class="entry"><a class="el" href="class_c_render_object.html">CRenderObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_c_character.html#adacc871278619f57b62c68672ca1c72b">Draw</a>()</td><td class="entry"><a class="el" href="class_c_character.html">CCharacter</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_c_character.html#a8c65b2c4003cfb73d3817cb5612b56c9">DrawFrames</a>(LPD3DXFRAME pFrame)</td><td class="entry"><a class="el" href="class_c_character.html">CCharacter</a></td><td class="entry"><span class="mlabel">private</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_c_character.html#aa3d7173f6330d330cfd32416981e9088">DrawMeshFrame</a>(LPD3DXFRAME pFrame)</td><td class="entry"><a class="el" href="class_c_character.html">CCharacter</a></td><td class="entry"><span class="mlabel">private</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_c_render_object.html#a385bad3b06720c6d9666a639dc2dcc5f">ForwordDir</a></td><td class="entry"><a class="el" href="class_c_render_object.html">CRenderObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_c_render_object.html#a7005140389f506134a23829ca4b573c0">GetCurrentDir</a>()</td><td class="entry"><a class="el" href="class_c_render_object.html">CRenderObject</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_c_object.html#a24735ff6d21c39956d70556290e5a65f">GetDevice</a>(void)</td><td class="entry"><a class="el" href="class_c_object.html">CObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_c_render_object.html#ac55146b0e829e33d4989948742d7ff53">GetForwordDir</a>()</td><td class="entry"><a class="el" href="class_c_render_object.html">CRenderObject</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_c_render_object.html#a9402eca43443388330e4ac11e2cb360e">GetmatWorld</a>()</td><td class="entry"><a class="el" href="class_c_render_object.html">CRenderObject</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_c_character.html#a18d686a8a27a0644c881f716b058a732">GetPlayTime</a>()</td><td class="entry"><a class="el" href="class_c_character.html">CCharacter</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_c_object.html#a78e12803d6e2b229f6d22b4c02a81333">GetPos</a>(void)</td><td class="entry"><a class="el" href="class_c_object.html">CObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_c_object.html#a86ab9c37b975dc7383174815228f39c0">GetPos1</a>(void)</td><td class="entry"><a class="el" href="class_c_object.html">CObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_c_render_object.html#a911d5941a5527edc688fbb8ddb8fe30b">GetRightDir</a>()</td><td class="entry"><a class="el" href="class_c_render_object.html">CRenderObject</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_c_object.html#ab90e7a2249d0cf7487514d09da4ec439">GetType</a>(void)</td><td class="entry"><a class="el" href="class_c_object.html">CObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_c_render_object.html#a5bd882735f01b7212015e19bf52d3f5d">GetUpDir</a>()</td><td class="entry"><a class="el" href="class_c_render_object.html">CRenderObject</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_c_render_object.html#a50930ed3c0741e536dd09f476cb6b485">GetWorldMatrix</a>()</td><td class="entry"><a class="el" href="class_c_render_object.html">CRenderObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_c_character.html#a32af6c37d2fcdbd693e262f5a6725ba9">Init</a>(TiXmlElement *element)</td><td class="entry"><a class="el" href="class_c_character.html">CCharacter</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_c_character.html#a1d8ab4aeaba079c0aa4f993ea547e1c6">m_dwControlPlayTime</a></td><td class="entry"><a class="el" href="class_c_character.html">CCharacter</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_c_character.html#ad9743603ee7cf41d75d35d3bb16b6e6a">m_dwCurrentTrack</a></td><td class="entry"><a class="el" href="class_c_character.html">CCharacter</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_c_character.html#aa68e5000d4d3ab5b085e367e32a0f148">m_dwPlayTime</a></td><td class="entry"><a class="el" href="class_c_character.html">CCharacter</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_c_character.html#af9ff71df4e7fac7dda8e9200b9a86809">m_enMotionType</a></td><td class="entry"><a class="el" href="class_c_character.html">CCharacter</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_c_character.html#ab24a84033ad5d94adca336b3c1471f36">m_fFrameTime</a></td><td class="entry"><a class="el" href="class_c_character.html">CCharacter</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_c_character.html#afae498236d38de8b01d32d7a02c2e003">m_fMoveSpeed</a></td><td class="entry"><a class="el" href="class_c_character.html">CCharacter</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_c_character.html#a38764252a9163e17a199a322ab4c1985">m_fTimeCurrent</a></td><td class="entry"><a class="el" href="class_c_character.html">CCharacter</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_c_character.html#a7d30e354a18a5c9ab76c3fd04fcb0805">m_lfTotalFrameTime</a></td><td class="entry"><a class="el" href="class_c_character.html">CCharacter</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_c_object.html#a8cc325b0d8d1ba9a30eaccee756a6309">m_lType</a></td><td class="entry"><a class="el" href="class_c_object.html">CObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_c_character.html#a41fa67e9e7fc2a64754491627e749cb1">m_pAC</a></td><td class="entry"><a class="el" href="class_c_character.html">CCharacter</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_c_render_object.html#ab61b501c6e19eb15286bc7431b4f6459">m_pDeive</a></td><td class="entry"><a class="el" href="class_c_render_object.html">CRenderObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_c_object.html#a7fba9a1ccf460d15433d21bf26c62cc6">m_pDevice</a></td><td class="entry"><a class="el" href="class_c_object.html">CObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_c_character.html#a0bf7f1a31a6dfd28524f15addd37fcf1">m_pMultiAnim</a></td><td class="entry"><a class="el" href="class_c_character.html">CCharacter</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_c_character.html#a24291c0d0d7ad751d811bade8a8819e2">m_strNowAnimationName</a></td><td class="entry"><a class="el" href="class_c_character.html">CCharacter</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_c_character.html#aa315b099c00aa5809092915d1eb474f8">m_vMax</a></td><td class="entry"><a class="el" href="class_c_character.html">CCharacter</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_c_character.html#a12ba4680137c6ebd9080b53727e8c942">m_vMin</a></td><td class="entry"><a class="el" href="class_c_character.html">CCharacter</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_c_character.html#afaba3033c41ecb00a8334800f168719f">m_vOldPos</a></td><td class="entry"><a class="el" href="class_c_character.html">CCharacter</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_c_object.html#a1368b53eb514cffe6b1b4d9662cd3c29">m_vPos</a></td><td class="entry"><a class="el" href="class_c_object.html">CObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_c_object.html#a3ef2c351145571cfd5c6be2937e27e12">m_vPos1</a></td><td class="entry"><a class="el" href="class_c_object.html">CObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_c_render_object.html#a254a10ec9da5db645d390144c65f7c2e">matWorld</a></td><td class="entry"><a class="el" href="class_c_render_object.html">CRenderObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_c_character.html#a2b2a1480ac3d2378e8ec912e62a5d20a">Modedata</a></td><td class="entry"><a class="el" href="class_c_character.html">CCharacter</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_c_render_object.html#a4dcc92e2eb114dcdbd8c428fa9d3a100">RightDir</a></td><td class="entry"><a class="el" href="class_c_render_object.html">CRenderObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_c_character.html#a5e20a5de46cf348618caf534685c0611">Roate</a></td><td class="entry"><a class="el" href="class_c_character.html">CCharacter</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_c_character.html#a52aa20cfd276306fbf7b0416b2875892">RoteX</a></td><td class="entry"><a class="el" href="class_c_character.html">CCharacter</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_c_character.html#a9e2bd2ce189b4ea16365b0eb3224a771">RoteY</a></td><td class="entry"><a class="el" href="class_c_character.html">CCharacter</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_c_character.html#a87e2572efb712e618497d97e043060fd">RoteZ</a></td><td class="entry"><a class="el" href="class_c_character.html">CCharacter</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_c_character.html#aa28bd937c4d424f93568e34663dd7cf0">SetAnimationByName</a>(string name, DWORD dwControlPlayTime=0, bool bSmooth=true)</td><td class="entry"><a class="el" href="class_c_character.html">CCharacter</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_c_render_object.html#afa62897a70c1640a7fcfa30951fe77f3">SetCurrentDir</a>(D3DXVECTOR3 dir)</td><td class="entry"><a class="el" href="class_c_render_object.html">CRenderObject</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_c_object.html#a0217187468f7d24af2181c10d652b656">SetDevice</a>(IDirect3DDevice9 *pDevice)</td><td class="entry"><a class="el" href="class_c_object.html">CObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_c_render_object.html#a9d6164cf09a88fdbe56597a8be1615e8">SetForwordDir</a>(D3DXVECTOR3 dir)</td><td class="entry"><a class="el" href="class_c_render_object.html">CRenderObject</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_c_render_object.html#adefbff18a65977441034ce5541754007">SetmatWorld</a>()</td><td class="entry"><a class="el" href="class_c_render_object.html">CRenderObject</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_c_object.html#a0170f98843b3132217f8e4fcb7ad0b7d">SetPos</a>(D3DXVECTOR3 pos)</td><td class="entry"><a class="el" href="class_c_object.html">CObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_c_object.html#a5ce1b1b3f962eed4de2c913ab059fbc8">SetPos</a>(float posX, float posY, float posZ)</td><td class="entry"><a class="el" href="class_c_object.html">CObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_c_object.html#a9f0dac6e1373023861fcb68df97befc3">SetPos1</a>(D3DXVECTOR3 pos)</td><td class="entry"><a class="el" href="class_c_object.html">CObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_c_object.html#a74570aaab79de43ea11fa2bef2c086bd">SetPos1</a>(float posX, float posY, float posZ)</td><td class="entry"><a class="el" href="class_c_object.html">CObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_c_render_object.html#aeba59ceb2e7a8bb34101f7bec3f0686b">SetRightDir</a>(D3DXVECTOR3 dir)</td><td class="entry"><a class="el" href="class_c_render_object.html">CRenderObject</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_c_render_object.html#a5e31fb188cb9c8fe64555f87d3244dca">SetUpDir</a>(D3DXVECTOR3 dir)</td><td class="entry"><a class="el" href="class_c_render_object.html">CRenderObject</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_c_render_object.html#ab2fb84e352d06d7fa4f3ea56b25d5950">SetWorldMatrix</a>(D3DXMATRIX mat)</td><td class="entry"><a class="el" href="class_c_render_object.html">CRenderObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_c_character.html#a6bb8e2c1dead02a518be4476a5d61ce3">Update</a>(float fElapsedTime)</td><td class="entry"><a class="el" href="class_c_character.html">CCharacter</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_c_character.html#aa42de4261b2843f85401ac613b4a0f09">UpdateFrames</a>(LPD3DXFRAME pFrame, D3DXMATRIX *pmxBase)</td><td class="entry"><a class="el" href="class_c_character.html">CCharacter</a></td><td class="entry"><span class="mlabel">private</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_c_render_object.html#a8fdb0c2fd7dbe67bed8e7cf3eb92c1ca">UpDir</a></td><td class="entry"><a class="el" href="class_c_render_object.html">CRenderObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_c_character.html#a6176ffa71d744eed17566ab6d61e37bf">~CCharacter</a>(void)</td><td class="entry"><a class="el" href="class_c_character.html">CCharacter</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_c_object.html#a93a3c3bc7d9a6462ef00e25404d9b0eb">~CObject</a>()</td><td class="entry"><a class="el" href="class_c_object.html">CObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_c_render_object.html#ae608c6ccece8eab47d595c5784d71a5b">~CRenderObject</a>()</td><td class="entry"><a class="el" href="class_c_render_object.html">CRenderObject</a></td><td class="entry"></td></tr>
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